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An extensive list of changes follows after the cut. This release took a lot longer than expected, but hopefully it’ll be free of new bugs as a result. This version is a bugfix release, which contains several important fixes. Read moreĪ new release of mGBA, version 0.10.1 is available. Time sure does fly, huh? It’s been 10 years now since the very first commit to the mGBA git repository.Īnd while you can read all about the early history of mGBA on the timeline page, I can assure you I had no expectation I’d still be working on this ten years later.īut here we are, a decade later, and I’m still working on it. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer.Īn extensive list of changes follows after the cut.
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Works like a charm, it's the version I'm using now aswell.Latest Development Version: 8127-17a549bafĪ new release of mGBA, version 0.10.2 is available. If you want a tutorial on how to transfer saves from the first version I posted here to this one, which is less buggy, here it is:
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Well, I did a CIA version of this special patched rom and believe this could be the best version to play in our 3DSs.Įdit: Did a new version with a more updated GBA VC injectorĮDIT 2: With the help of u/maskofwonders and the feedback from u/bellkie, the link on this post is now of a version that doesn't have the Colisseum bug. A site, though, did a version of the GBA rom with a patched sound.
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The fans, although, say all this is not worth because of the OST downgrad in the GBA version. SNES is the original, but GBA got an edition improved in many ways and it's supposed to be more faithful to the original script. You could play the SNES version or GBA version through injection, and it's a dilemma, which version to play. As you know, one of the most beloved games of all time, Final Fantasy VI (which is 3's version in the west) is playable in the 3DS.
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